Pitching Performance Stats

Pitchers at every level of the game face the same challenges in pitching effectively. Obviously correct pitching mechanics allow a pitcher to take the mound but it is the recurring situations they face and successfully overcome that define an effective and successful pitcher. Once you've started using More than ERA™ you will have access to a vast array of statistics. We have organized these statistics into information that will allow you to evaluate your pitchers in the following major performance areas:

Note to Parents of Youth League Pitchers: Pitching at the youth league level is particularly challenging, your child’s body is growing every day and they are constantly fighting coordination over the changes in their body. It is imperative that every pitcher understand proper pitching mechanics before they undertake any extended pitching efforts. In addition, the psychological pressure of pitching in a baseball or softball game bring unusual performance pressure on a young person. In watching the broadcast of professional baseball games sportscasters generally feature the velocity, location and type of pitch that a pitcher is throwing as the primary keys to success. In general those factors are attributes of an adult pitcher with professional development and experience. However they are not the attributes that need to be taught to allow a young person to develop as a pitcher. The performance information that we feature in our system reflects the type of information that the High School Coaches, College Coaches and MLB Directors of Player Personnel look at to determine which pitchers are progressing and are ready to pitch at the next level. Using these performance factors will help your child to develop into and effective pitcher and enjoy the role of a pitcher.

Area of Performance Statistics Tracked These Statistics Tell You Who:

Control of the Strike Zone

  • Control of his/her arsenal of pitches
  • Effectiveness in Setting Up Hitters
  • Pitch Selection
  • Strike - to - Ball ratio overall
  • % of Fast balls - % of Curves - % of Change-ups
  • Strike ratio for each pitch in repertoire
  • Strike out - to - Walk ratio
  • % of first-pitch strikes
  • # of hits on 0-2 count
  • Throws his/her pitches with a purpose, as part of a plan to get batter out.
  • Gets ahead in the count to force batter to swing at pitcher's pitch, not his.
  • Keeps batter off balance with change of speeds.
  • Throws curves & off-speed when behind in count.
  • Throws fast balls when ahead in the count.
  • Keeps hitters guessing.
  • Doesn't let them sit on a particular pitch.
  • Strives for 0-1, 0-2, 1-2, out on every batter.
  • Keeps the ball off the bat's sweet spot.

Preventing Runs Scored

  • # of 2-out walks.
  • Earned Run Average
  • Average # of hits per inning/complete game.
  • Average # of walks per inning/complete game.
  • # Of Runs Scoring after 2 Outs
  • Squelches rallies and big innings.
  • Closes opponents out when they're down, finishes them off.
  • Keeps pressure off the defense, reduces the number of tough plays.
  • Avoids unforced errors.
  • Keeps the double play in order.
  • Prevents base runners from getting long leads, walking leads, or good jumps.
  • Gives catcher a fair chance to throw out base stealers.
  • Discourages hit & runs and runners advancing an extra base on singles.

Efficiency

  • Quick Pace
  • Average Number of Pitches per Inning
  • Average Number of Batters per Inning
  • First Pitch Strike Ratio
  • Number of Batters with 3 or more Pitches
  • Number of 3 ball counts
  • Pitches to Contact by Batter
  • Keeps fielders alert and in the game
  • Can extend efforts deep into the game

Mental Concentration

  • # of three ball counts
  • # of 0-2 hits
  • First Pitch Strike Ratio
  • # of walks after 0-2 counts
  • # of walks after 2 outs
  • # of runs after 2 outs
  • 1-1 count analysis
  • Can close out batters/innings
  • Stays aggressive in pitching to each batter
  • Takes advantage of pitch counts to exploit batters weakness
  • Works well when ahead in the count
Velocity & Endurance

Velocity & Endurance

  • Deception (Changing Speeds)
  • Endurance
  • Avg. MPH for fast ball vs. breaking ball vs. change-up.
  • Velocity difference between fast ball & change-up.
  • Fast ball velocity -- 1st pitch vs. 40th pitch vs. 90th pitch
  • Throws change-up 12-15 mph slower than fast ball.
  • Sustains lower body strength over course of game.
Goals and Standards

Teaching a pitching system or philosophy requires establishing goals or standards that performance can be measured against. More than ERA™ will allow you to establish performance goals or standards for any aspect of your pitchers performance. Once the goal or standard has been established these standards will be presented in each report where that type of performance is being presented. Examples of a few of the goals or standards that can be established:

  1. Strike to Ball ratio
  2. First pitch strike %
  3. Average number of pitches per batter
  4. Average number of pitchers per inning